From World of Charun
Real powers or mere echoes of the past?
The "Old Gods", as they are commonly known, go under several names. Those devoted to them call them "True Gods", while some non-followers call them "Deaf Gods". There are those who even deny their existence, choosing to label them "Dead Gods". They were brought to Charun by the Mórail in the beginning of the Second Age and later taught to humans.
The Old Gods of the earlier Ages never appear as tangible entities, only as religious concepts. They never interact with mortals, not even through messengers or signs, which have made mainly humans doubt their existence. Those claiming to experience a dream where an old god’s messenger spoke to them are seldom believed. Their clergy, even when possessing divine powers, are doubted by humans as well since most commoners can not differ in between arcane and divine powers. A common saying about the good gods of old goes: “Some of the old gods are strong and do harm, while some of them aid…at least so say their priests”.
While faith in the Old Gods is undisturbed among the Mórail, the socities of mankind have more or less abandoned them in favour for New Powers. Their temples are overgrown and ruined, usually serving as lairs of beasts and hide-outs for bandits and humanoids.
The few men that recognise the powers of old as the only real gods, are desperately seeking paths to them. Information of hidden, ancient and holy artefacts are widely sought and highly valued.
The Old Gods are believed to dwell beyond the Far Realms, in a place called "Godhome". With the Far Realms being an incomprehensibly remote space surrounding the Inner and Outer Planes, Godhome is even more unintelligible.
More about: Godhome
Early on in the Third Age a general consensus was reached by some of the Churches of Charun to conduct ceremonies on Godsday, the last day of the week, something that is still practiced by followers of the Old Gods in civilised regions, or where "proper" ways of worship are strived for. Other faiths stuck to their old ways of conducting ceremonies, traditions that have in many cases been carried on to this day. More details surrounding ceremonies and worship can be found under the specific deities.
More about: Calendar of Charun
Mórail Concept of Faith
The Mórail have a complex view on faith. They consider everything, including gods and mortals, the world and the universe, as part of the unfathomable power known as Alithili (al-ithi-li = the greatness beyond what is everything). Alithili does not communicate, react or take action.
More about: Mórail Concept of Faith
The Old Gods are able to grant their clerics a fraction of their power. This is done through their domains. Each Old God has three specific domains available for their priests.
More about: Domains
Said to be the creator of frost giants, this callous Goddess is the embodiment of fortitude and surviving harsh conditions. Airi lives in a realm where winter reigns for an eternity and the cold is lethal for all mortals.
Brunir is believed to sit high atop the great Mountain of Glory, from where he overlooks the World of Mortals below, always prepared to counter any evil spawned by his nemesis, Garagor the God of Evil. Brunir used to be the Overlord of the Gods and the guardian of the Mortal World - a position that he lost with the ending of the Third Age.
Destiana is the Goddess of knowledge. She is believed to reside in the mile high Tower of Tales, where everything from the past and all the future events are recorded in countless tomes.
Garagor is the God of ambition, selfishness and the sworn enemy of Brunir. It is believed that he lay behind the destruction of Brunir's sword, the Truthbringer, which enabled the entry of the New Powers and ended the Third Age.
Gesanis is the genderless Judge of the Dead that awaits all mortals that die. They are all faced with the God at the Throne of Skulls where it is decided to what plane of existence their souls are to be sent.
Giardain is the essence of all that grows and has life, be it a child within the womb or a sapling out in the fields. He is the young god of renewal and the only one that belongs to the second generation amongst the Old Gods.
It is said that Haerian is the one that introduced laws to the firstborn when they were still young and the one that stood in the way of Randar, the Lord of Havoc, when he sought to destroy the mortal world before any life had been breathed into it.
Hedonia is the Goddess of lust and excesses, said to seduce both Gods and mortals. Momentarily pleasure is thought to go before anything else for Hedonia. Consequences, negative or positive, are not reflected over at all by the Goddess of Lust.
Kiazzar represents the unpleasant feeling of being lost in endless, pitch-dark caverns. She is the Goddess of darkness and the deity of those that see the dark as an ally.
The spirit and essence of Randar can be found in every storm, earthquake and tornado. Randar represents the opposite of order: he is unrestrictive, both creative and destructive.
Saindam is of the wild. He can feel the suffering of each tree that has a branch broken and hear the pain filled cries from animals hurt or dying. Yet he understands the way of the wild, being a part of it. The death of one is another ones mean of survival. What he does not condone to is unprovoked and needless exploitation of the nature.
Sirine's name is often heard from the lips of mortals in distress. It is said that she is caring to the extent that she aids all her followers what ever their cause might be. Nothing can make Sirine´s heart harden and this quality of hers has led to worshippers among all races and professions.
From the warriors in the freezing north to the fierce tribes of the southern deserts, the God of War is called upon when battle arises. Slaine is the essence of both pure, overwhelming brutality and cunning, battle winning tactics. Both berserkers and great generals recognise him and hope to receive his blessings through showing courage in battle.
Thilias resides deep within the Mountain of Glory, where he works continuously by his great forge "Everfire". It is said that he will not cease working until Brunir himself, his brother, is threatened and faces destruction upon the mountain.
There are those that enjoy pain in one form of another. The majority of them prefer holding the whip in their hand, whilst a few actually find pleasure from being in the other end. Zimara is the Goddess of them both, due she is the very essence of lust found within agony and pain.
Zurkan is the force of magic on Charun. Some of his followers believe that the god is in-corporeal and actually consists out of pure magical essence. It is said that it was Zurkan who taught the art of magic to mortals, aiding them in channelling the powerful energies involved.